The effects from this one are really cool. Finally, the glitch blast lets you freeze up enemies within the "program" and take them out of existence. Save this for vehicular use if you can, as cars blow up nicely once they're aflame. The next one is fire, and this is just as good to use, thanks to its flame-spreading capabilities and destructive power. It's really effective against flying vehicles, as well as those speedier bike aliens that like to get around.
You first unlock the ice blast, which allows you to shoot bursts of coldness at ground and aerial enemies. The more powerful you make your telekinetic powers, the better you become. You'll pick up telekinesis after a couple hours, at first being able to throw people and objects around – as you do in the Professor Genki-hosted mini-activity – and then developing new abilities, including shocking things with lightning to make them more explosive, or stealing energy from innocent folks and gun-toting enemies before throwing their useless bodies away.
No matter which way you go, humorous – and effective – results will follow. There are three different types of Stomps that unlock throughout the game – Gravity, which launches everything higher in the air Rock, which sends rocks flying everywhere and Shrink, which makes everything pint-sized. Use it against larger groups – or to stun bigger enemies – and it'll work in your favor every time. This is great if you're surrounded, or simply want to watch cars fly up and crush incoming aliens that want to put you down. However, instead of just squashing someone's head in – like you normally would – this special power unleashes a wave of seismic activity that sends everything within a close range toppling over. Use this when you want to launch a surprise attack on an alien perimeter, or simply want to take out a bothersome squad of cops.Įver feel like unleashing the ultimate Curb Stomp? Saints Row IV lets you do just that with the Stomp maneuver. Any cars or characters in the area will go flying as a result. Your character will thrust his or her way downward, eventually landing and shattering the ground around them. Simply target where you want to land – using your analog stick – and launch your attack. Once you develop the gift of super jumping and being able to boost yourself in the air – using an air dash ability that's useful for leaping at enemies and running through them – you also have an outstanding diving attack that can clear out a cluster of aliens in a hurry.
#SAINTS ROW 2 UNLOCKABLE SKIN#
It's not as cool an effect as bulletproof skin – like Superman has – but it's the next best thing. This not only keeps your health in solid status, but is also cool to watch, as everything from large blasts to bullets bounce off. It's more of a defensive tool, but quite a good one, as it blocks incoming fire and projectiles that come your way. The Force Field unlocks a little later in the game, and will help you get the jump on enemies. You'll want to use this often, especially if you're conserving ammunition. You can also combine your super speed with grapple attacks, running at an alien and tapping the R3 button to execute a powerful finishing move, which will turn them into a bloody mess. This is useful if you need to get through groups of enemies in a hurry, or clear out the space surrounding an alien checkpoint. Even dump trucks don't stand a chance when you're running at a rapid pace. Once you activate super speed, smaller objects will fly out of your way, whether it's gun-toting alien thugs, normal passersby or vehicles. However, it also serves as an offensive tool if you use it the right way.
Here now is a breakdown of each of the super powers, and how they work.Īs we explained previously in our Travel and Vehicle Guide, super speed unlocks after about the first hour of play, and provides a great way of getting around the city at a fast pace. With these, you can send Emperor Zinyak and his pesky alien armada back to the Stone Age. Yes, you have super powers – you're a regular Superman, or Superwoman, if you prefer. However, between the new weapons introduced in the game – which you can read about in our Weapons Guide and the new super powers you have, there's a lot more you can do. Sure, most of the combat can be the same with certain guns, and creating chaos while driving around never gets old. Saints Row IV has so many differences from Saints Row the Third, it's staggering.