- #SONIC 4 EPISODE 2 DEFEAT ALL BOSSES AS SUPER SONIC FULL#
- #SONIC 4 EPISODE 2 DEFEAT ALL BOSSES AS SUPER SONIC PC#
If Sonic/Tails are in possession of 50 rings when completing an act then a giant ring will be to the top-right of the finishing post. There are no continue credits in the games, however, extra lives are much easier to obtain. Earning 10,000 or more total will reward an extra life. Faster completion rewards more points and more rings reward more points.
For example, landing on a set of spikes will make the rings scatter nearby whereas being hit by an energy blast shoots them away with some even going off screen.Ĭompleting an act rewards bonuses for time and rings. S4 also brings in the tweaking of the ring scattering being proportionate to the hit taken. As well as more points, following chains of enemies usually leads to shortcuts with more rings and special items. New in S4, is the more visible bonus chaining when defeating enemies in a row. Some of the newer Badniks require more than 1 hit to defeat. Many of the old Badniks are back â some now upgraded. Onscreen will be Rings, Time elapsed, Score and remaining lives.
#SONIC 4 EPISODE 2 DEFEAT ALL BOSSES AS SUPER SONIC FULL#
Along the way, they collect rings and other special items to aid them.įor a full in-depth run down to classic Sonic gameplay check out the Sonic The Hedgehog Feature. With very little changes to the gameplay, returning fans can pick the game up instantly and newcomers will have no major issues because it's the classic Sonic formula.Īs a recap: Sonic (or Sonic and Tails) must get to the end of an act in a general left to right progression avoiding hazards such as spikes and bottomless pits and the enemy robots (known as Badniks) within a 10-minute time limit. GAMEPLAY - Common to BothĪs a whole, S4 is essentially a medley of the three/four previous games with familiar settings, gimmicks, Badniks, bosses and inspired special stages. In this game, our familiar adversary is referred to as Eggman though in the time the game is set he still would have been called Dr. Note: This feature covers the Xbox 360 version of the games but the majority of the details should be the same across the different platforms. Both are still widely available and cheaply.Īpparently, these games were originally planned to be a trilogy but those plans were abandoned sometime in 2015. Both are presented differently stylistically though they are constructed the same.Įpisode 1 fared better in reviews more so than Episode 2 but both generally got positive reviews. As a bonus for those who bought both episodes for the same system, a side episode is unlocked following the journey of Metal Sonic making him a playable character.īoth games/episodes sport the same colourful presentation expected. In a first for Sonic, the game is delivered in episodes, two of them, that were released about a year apart.Įpisode 1 is focused on Sonic in a solo confrontation with Eggman whilst Episode 2 is heavily related to the events in Sonic CD and brings Tales back as a playable character.Įach episode has a few differences but moreover, have distinctly different Special Stages. There are some differences between the console and mobile versions most notably the latter having two stages that have sections making use of accelerometers in the phones. Automatic game saves (which was a big deal way back with Sonic 3), some small cutscenes and a few limited online abilities in the form of leaderboards. Music has a modern approach but there are plenty of traditional retro sounds thrown in. S4 brings several obvious modern additions: HD graphics in a 16:9 aspect running at a rock-solid 60fps (on consoles) with plenty of parallax scrolling. S4 introduces a new move for Sonic in the form of the homing attack, and for Sonic and Tails as a team, a high-speed rolling attack.
Whether that is for the better is debatable but the difficulty has certainly been upped. The gameplay is somewhat tweaked but nothing too dramatic like some of the handheld games. It manages to come pretty close but still feels a tad stiff. It is (or to be technical they are) a traditional 2D platformer and attempts to return to the momentum-based physics of the 16-Bit era. It also served as a build-up for the upcoming Sonic Generations as part of Sonic's 20 th anniversary.
#SONIC 4 EPISODE 2 DEFEAT ALL BOSSES AS SUPER SONIC PC#
After more than 15 years, we have a sequel to Sonic 3 and Knuckles, not that a sequel was necessary as that game rounded the story very well, yet, Sonic The Hedgehog 4 (S4) was released in 2011 to every platform available (Xbox 360, PS3, Wii, PC and iOS) and more since.